
VOIDSENTINEL
A roguelite tower defense game.
Built entirely by AI.
> TIMESTAMP: 2026-01-03
> CLASSIFICATION: PARADIGM_SHIFT
> This game was not coded. It was manifested.
> The developer has never touched Phaser. Never built a game engine. Doesn't know how collision detection works, how sprite animations are handled, or how the state persists between sessions. Has never read a single line of the game logic.
> Instead, they practice vibe coding—describing intentions to AI agents, iterating on outputs, managing by results rather than implementation.
> This is not a proof of concept. This is a demonstration of applied AI.
> The future of development isn't about knowing syntax.
> It's about knowing what you want to build.
EXPECT_ANOMALIES
This build contains bugs. It's under active development. The creator is experimenting, iterating, learning what's possible. But it's stable enough to demonstrate what vibe coding can achieve.
Production deployment to CrazyGames: PENDING
> _█
Game Development Stack
Built With Phaser 3
A complete game engine stack—selected and implemented entirely through AI orchestration.
Defensive Capabilities
Tower Arsenal






Ready to Enter
The Void?
Experience a game built by AI. Bugs included. Learning in progress. The future is playable now.
ENTER THE VOID